![]() All six volumes were reprinted in the United States with strange new cover art showing weapon-wielding children in heroic poses. There is no plot continuity between the books, although the sixth book in the series is actually an expanded and altered version of an adventure first serialized in White Dwarf magazine. The system is, if anything, slightly simpler than that of Fighting Fantasy, and each adventure is a bit shorter than the average Fighting Fantasy book. Characters start out by rolling values for three attributes (Vigour, Psi and Agility), combat is resolved using six-sided dice, and treasure and useful items are gathered during the course of each adventure. This series of gamebooks was designed as a direct competitor to Fighting Fantasy, and the similarities are obvious. Game System : Randomization Method : Dice Language:Ĭomplexity Level : Advanced (Full Game System)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |